Wild Rift Item List and Guide – All Physical Items

This is a Wild Rift Item List and Guide for physical items.

Physical items or Attack Damage items are primarily used on Marksmen and AD Carry champions in the Dragon Lane, as well as for Fighters in the Baron Lane or for Jungler champions. Below is a list of all the physical items available in Wild Rift beta testing with detailed information on what each item does.

BASIC ITEMS

Wild Rift Item List and Guide - Basic Physical items

Below is a Wild Rift Item List and Guide for basic physical items.

Long Sword
  • Stats
    • +12 attack damage
  • Builds into
    • B. F. Sword
    • Caulfield’s Warhammer
    • Executioner’s Calling
    • Hexdrinker
    • Jaurim’s Fist
    • Last Whisper
    • Phage
    • Serrated Dirk
    • Vampiric Scepter
Brawler’s Gloves
  • Stats
    • +10% critical strike chance
  • Builds into
    • Cloak of Agility
    • Zeal
Dagger
  • Stats
    • +15% attack speed
  • Builds into
    • Kircheis Shard
    • Recurve Bow
    • Stinger
    •  Zeal

MID-TIER ITEMS

Wild Rift Item List and Guide - Mid-Tier Physical items

Below is a Wild Rift Item List and Guide for mid-tier physical items.

Vampiric Scepter
  • Stats
    • +20 attack damage
  • Passive
    • +10% Physical Vamp
  • Builds into
    • Blade of the Ruined King
    • Bloodthirster
    • Death’s Dance
    • Hextech Gunblade
Zeal
  • Stats
    • +15% attack speed
    • +10% critical strike chance
  • Passive
    • FERVOR: +5% movement speed
  • Builds Into
    • Phantom Dancer
    • Rapid Firecannon
    • Runaan’s Hurricane
    • Statikk Shiv
Kircheis Shard
  • Stats
    • +20% attack speed
  • Passive
    • UNIQUE – ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next attack deals 50 bonus magic damage and activates all Energized effects.
  • Builds Into
    • Rapid Firecannon
    • Statikk Shiv
Serrated Dirk
  • Stats
    • +20 attack damage
  • Passive
    • UNIQUE – SHARP: +10 armor penetration
  • Builds Into
    • Duskblade of Draktharr
    • Umbral Glaive
    • Youmuu’s Ghostblade
Recurve Bow
  • Stats
    • +30% attack speed
  • Builds Into
    • Blade of the Ruined King
    • Phantom Dancer
    • Runaan’s Hurricane
B.F. Sword
  • Stats
    • +40 attack damage
  • Builds Into
    • Bloodthirster
    • Guardian Angel
    • Infinity Edge
Cloak of Agility
  • Stats
    • +15% critical strike chance
  • Builds Into
    • Infinity Edge
    • Runaan’s Hurricane
Last Whisper
  • Stats
    • +15 attack damage
  • Passive
    • UNIQUE – LAST WHISPER: +20% armor penetration
  • Builds Into
    • Mortal Reminder
Executioner’s Calling
  • Stats
    • +20 attack damage
  • Passive
    • UNIQUE – EXECUTIONER’S CALLING: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
  • Builds Into
    • Mortal Reminder
Phage
  • Stats
    • +15 attack damage
    • +175 health
  • Passive
    • RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonuses do not stack.
  • Limitations
    • On Ranged role ranged champions, both movement speed bonuses are halved.
  • Builds Into
    • Black Cleaver
    • Trinity Force
Stinger
  • Stats
    • +30% attack speed
    • +10% cooldown reduction
  • Builds Into
    • Nashor’s Tooth
    • Trinity Force
Hexdrinker
  • Stats
    • +20 attack damage
    • +35 magic resistance
  • Passive
    • UNIQUE – LIFELINE: If you would take magic damage that would reduce maximum health below 35%, you first gain a shield that absorbs 150 magic damage for 5 seconds (90 second cooldown).
  • Builds Into
    • Maw of Malmortius
Caulfield’s Warhammer
  • Stats
    • +25 attack damage
    • +10% cooldown reduction
  • Builds Into
    • Death’s Dance
    • Duskblade of Draktharr
    • Maw of Malmortius
    • Youmuu’s Ghostblade

TOP TIER ITEMS

Wild Rift Item List and Guide - Top Tier Physical items

Below is a Wild Rift Item List and Guide for top-tier physical items.

Bloodthirster
  • Stats
    • +65 attack damage
  • Passive
    • UNIQUE – BLOODY: +15% Physical Vamp
    • UNIQUE – BLOODSWORN: Physical Vamp overheals you, generating a shield that absorbs up to 40 − 320 (based on level) damage. This shield decays out of combat over 10 seconds.
Statikk Shiv
  • Stats
    • +35% attack speed
    • +25% critical strike chance
  • Passive
    • UNIQUE – ELECTRIC: +5% movement speed
    • UNIQUE – ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next basic attack deals 50 − 120 (based on level) bonus magic damage and activates all Energized effects.
    • UNIQUE – SHIV LIGHTING: Energized attacks bounce up to 5 nearby enemies, and each hit can critically strike.
Blade of the Ruined King
  • Stats
    • +30 attack damage
    • +30% attack speed
  • Passive
    • UNIQUE – THIRST: +10% Physical Vamp
    • UNIQUE – RUINED STRIKES: Basic attacks deal 6% of target’s current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage.
    • UNIQUE – DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 − 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds (60 second cooldown).
Rapid Firecannon
  • Stats
    • +35% attack speed
    • +25% critical strike chance
  • Passive
    • UNIQUE – HUNTER’S SWIFTNESS: +5% movement speed
    • UNIQUE – ENERGIZED: Moving and attacking generates Energy stacks. At maximum stacks your next attack deals 50 − 120 (based on level) bonus magic damage and activates all Energized effects.
    • UNIQUE – FIRECANNON BARREL: Energy stacks charge 25% faster and Energized attacks have 150 bonus attack range. Melee role Melee attacks gain only 50 bonus range.
Runaan’s Hurricane
  • Stats
    • +45% attack speed
    • +25% critical strike chance
  • Passive
    • UNIQUE – WIND’S FURY: Basic attacks strike 2 additional nearby enemies, each dealing 40% AD physical damage. These strikes can critically strike and trigger on-hit effects.
  • Limitations
    • Can only be purchased on Ranged role ranged champions.
Youmuu’s Ghostblade
  • Stats
    • +50 attack damage
    • +10% cooldown reduction
  • Passive
    • UNIQUE – SLICE: +10 armor penetration
    • UNIQUE – MOMENTUM: Moving builds Momentum, granting a maximum of 50 bonus movement speed at 100 stacks. Basic attacks expend all Momentum to deal bonus magic damage equal to the number of stacks. Momentum decays while movement is impaired.
    • UNIQUE – SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.
Duskblade of Draktharr
  • Stats
    • +50 attack damage
    • +10% cooldown reduction
  • Passive
    • UNIQUE – RAZOR: +15 armor penetration
    • UNIQUE – NIGHTSTALKER: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 20 − 125 (based on level) bonus on-hit physical damage and Slow icon slows them by 99% for 0.25 seconds. The enhanced attack lasts 5 seconds after being seen by an enemy champion.
  • Limitations
    • Ranged role Ranged basic attacks do not apply the slow.
Infinity Edge
  • Stats
    • +60 attack damage
    • +25% critical strike chance
  • Passive
    • UNIQUE – INFINITY: Critical strike icon Critical strikes deal 230% damage instead of 200%.
Mortal Reminder
  • Stats
    • +45 attack damage
  • Passive
    • UNIQUE – LAST WHISPER: +35% armor penetration
    • UNIQUE – EXECUTIONER’S CALLING: Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 5 seconds.
Black Cleaver
  • Stats
    • +30 attack damage
    • +20% cooldown reduction
    • +350 health
  • Passive
    • SUNDER: Dealing physical damage to an enemy champion reduces their armor by 4% for 6 seconds, stacking 6 times for 24% reduction.
    • RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonuses do not stack.
  • Limitations
    • On Ranged role ranged champions, both movement speed bonuses are halved.
Manamune
  • Stats
    • +25 attack damage
    • +10% cooldown reduction
    • +300 mana
  • Passive
    • AWE: Grants bonus attack damage equal to 1% maximum mana. Refunds 15% of mana spent.
    • MANA CHARGE: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +8 mana, up to a maximum of 700 mana.
    • Transforms into Muramana at +700 mana.
  • Limitations
    • Limited to 1 AWE item.
Trinity Force
  • Stats
    • +20 attack damage
    • +40% attack speed
    • +20% cooldown reduction
    • +200 health
    • +300 mana
  • Passive
    • FERVOR: +5% movement speed
    • SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit (1.5 second cooldown, begins after using the empowered attack).
    • RAGE: Basic attacks (on-hit) grant +20 flat movement speed for 2 seconds. Killing a unit grants +60 flat movement speed instead. Bonuses do not stack.
  • Limitations
    • On Ranged role ranged champions, both movement speed bonuses are halved.
Maw of Malmortius
  • Stats
    • +45 attack damage
    • +10% cooldown reduction
    • +35 magic resistance
  • Passive
    • UNIQUE – LIFELINE: If you would take magic damage that would reduce maximum health below 35%, you first gain a shield that absorbs 350 magic damage for 5 seconds (90 second cooldown).
    • UNIQUE – LIFEGRIP: Triggering LIFELINE grants 30 attack damage, 10% Physical Vamp, and 10% Magical Vamp until out-of-combat.
Death’s Dance
  • Stats
    • +35 attack damage
    • +10% cooldown reduction
    • +300 health
  • Passive
    • UNIQUE – DANCE: +10% Physical Vamp
    • UNIQUE – CAUTERIZE: 30% of damage taken is instead dealt as a bleed effect over 3 seconds.
Phantom Dancer
  • Stats
    • +45% attack speed
    • +25% critical strike chance
  • Passive
    • UNIQUE – SPECTRAL WALTZ: +5% movement speed
    • UNIQUE – LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 240 − 590 (based on level) for 5 seconds (90 second cooldown).
Umbral Glaive
  • Stats
    • +50 attack damage
    • +10% cooldown reduction
  • Passive
    • SABOTAGE: +10 armor penetration
    • BLACKOUT: When spotted by enemy Ward icon wards or Noxious Trap traps, gain Blackout for 8 seconds, Disabled Ward icon disabling surrounding wards, as well as exposing 2 stealthed wards and traps (60 second cooldown).
    • UNIQUE: Your basic attacks instantly kill Sight icon revealed traps and wards.

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