Sayu

CHARACTER INFO
  • Birthday: Unknown
  • Star Rank: 4 ✦ ✦ ✦ ✦
  • Alternative Names: None
  • Title: Mujina Ninja
  • Organization / Circle: Unknown
  • Origin: Inazuma
  • Constellation: Nyctereutes Minor
  • Vision / Element: Anemo / Wind
  • Weapon: Claymore
  • Primary Attribute: Elemental Mastery

CHARACTER DESCRIPTION
Character_Sayu_Card

Sayu, Shuumatsuban’s resident ninja, is obsessed with sleeping and growing taller. She has mastered all kinds of ninjutsu to run away and hide in pursuit of opportunities to laze around and sleep.

Such an extraordinary skillset may have very unexpected uses.


TALENTS/ABILITIES

Shuumatsuban Ninja Blade – Normal Attack

Shuumatsuban Ninja Blade
  • Normal Attack: Performs up to 4 consecutive strikes.
  • Charged Attack: Drains Stamina over time to perform continuous spinning attacks against all nearby opponents. At the end of the sequence, perform a more powerful slash.
  • Plunging Attack: Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Yoohoo Art: Fuuin Dash – Elemental Skill

Yoohoo Art - Fuuin Dash
  • The special technique of the Yoohoo Ninja Arts!
  • Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG.
  • When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.
    • Press: Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.
    • Hold: Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu’s resistance to interruption while within that state.
      • During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
      • The Hold version of this skill can trigger Elemental Absorption.
      • This skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.
      • Elemental Absorption: If Sayu comes into contact with Hydro, Pyro, Cryo and Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
        • Elemental Absorption may only occur once per use of this skill.

Yoohoo Art: Mujina Flurry – Elemental Burst

Yoohoo Art - Mujina Flurry
  • The other super special technique of the Yoohoo Ninja Arts!
  • It summons a pair of helping hands for Sayu.
  • Deals Anemo DMG to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu’s ATK. This skill then summons a Muji-Muji Daruma.
    • Muji-Muji Daruma: At specific intervals, the Daruma will take one of several actions based on the situation around it:
      • If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing Anemo DMG.
      • If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left.
      • If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.

Someone More Capable – 1st Ascension Passive

Someone More Capable
  • When Sayu triggers a Swirl reaction while active, she heals all your characters and nearby allies for 300 HP. She will also heal an additional 1.2 HP for every point of Elemental Mastery she has.
  • This effect can be triggered once every 2s.

No Work Today! – 4th Ascension Passive

No Work Today!
  • The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry gains the following effects:
  • When healing a character, it will also heal characters near that healed character for 20% the amount of HP.
  • Increases the AoE of its attack against opponents.

Yoohoo Art: Silencer’s Secret – Utility Passive

Yoohoo Art - Silencer's Secret
  • When Sayu is in the party, your characters will not startle Crystalflies and certain other animals when getting near them.
  • Check the “Other” sub-category of the “Living Beings / Wildlife” section in the Archive for creatures this skill works on.

CONSTELLATION
Sayu Constellation - Genshin Impact
  • Multi-Task no Jutsu – The Muji-Muji Daruma created by Yoohoo Art: Mujina Flurry will ignore HP limits and can simultaneously attack nearby opponents and heal characters.
  • Egress Prep – Yoohoo Art: Fuuin Dash gains the following effects:
    • DMG of Fuufuu Whirlwind Kick in Tapping (mobile)/Press (PC & PlayStation) Mode increased by 3.3%.
    • Every 0.5s in the Fuufuu Windwheel state will increase the DMG of this Fuufuu Whirlwind Kick by 3.3%. The maximum DMG increase possible through this method is 66%.
  • Eh, the Bunshin Can Handle It – Increases the Level of Yoohoo Art: Mujina Flurry by 3. Maximum upgrade level is 15.
  • Skiving: New and Improved – Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s.
  • Speed Comes First – Increases the Level of Yoohoo Art: Fuuin Dash by 3. Maximum upgrade level is 15.
  • Sleep O’Clock – The Muji-Muji Daruma created by Sayu’s Yoohoo Art: Mujina Flurry will now also benefit from her Elemental Mastery. Each point of Sayu’s Elemental Mastery will produce the following effects:
    • Increases the damage dealt by the Muji-Muji Daruma’s attacks by 0.2% ATK. A maximum of 400% ATK can be gained via this method.
    • Increases the HP restored by the Muji-Muji Daruma by 3. A maximum of 6,000 additional HP can be restored in this manner.

ASCENSION MATERIALS

Ascension 1: Level 20 – Level 40

Sayu Ascension Materials 1
  • Vayuda Turquoise Sliver ×1
  • Whopperflower Nectar ×3
  • Crystal Marrow ×3

Ascension 2: Level 40 – Level 50

Sayu Ascension Materials 2
  • Vayuda Turquoise Fragment ×3
  • Whopperflower Nectar ×15
  • Marionette Core ×2
  • Crystal Marrow ×10

Ascension 3: Level 50 – Level 60

Sayu Ascension Materials 3
  • Vayuda Turquoise Fragment ×6
  • Shimmering Nectar ×12
  • Marionette Core ×4
  • Crystal Marrow ×20

Ascension 4: Level 60 – Level 70

Sayu Ascension Materials 4
  • Vayuda Turquoise Chunk ×3
  • Shimmering Nectar ×18
  • Marionette Core ×8
  • Crystal Marrow ×30

Ascension 5: Level 70 – Level 80

Sayu Ascension Materials 5
  • Vayuda Turquoise Chunk ×6
  • Energy Nectar ×12
  • Marionette Core ×12
  • Crystal Marrow ×45

Ascension 6: Level 80 – Level 90

Sayu Ascension Materials 6
  • Vayuda Turquoise Gemstone ×6
  • Energy Nectar ×24
  • Marionette Core ×20
  • Crystal Marrow ×60

BUILD GUIDE

For a complete guide on Sayu, please check our Sayu Best Build Guide page.


CHARACTER OUTFIT
Mini Mujina – Default Outfit
Character_Sayu_Ingame_Outfit

Description:
Sayu’s outfit. Marvelous attire designed after the mysterious animal known as the Mujina.

How to Obtain:
Unlocked upon obtaining character


CHARACTER LORE

Most Inazumans are unaware of the existence of the Shuumatsuban. In fact, the Shuumatsuban is a secret organization under the Yashiro Commission.

There is also a little ninja who goes by the name of Sayu in the Shuumatsuban, and this fact is even less known.

Sayu is a special existence in the Shuumatsuban. She has been raised in the Shuumatsuban since she was a child, and is extremely loyal to the organization.

That said, her most prominent trait is not “loyalty”, but “laziness.”

Lazing around is what Sayu does best. She has long mastered the various arts of ninjutsu, particularly those that help her to slack off or shirk her duties, such as escape techniques and aura concealment.

People who don’t know about her habits will have to make a lot of effort to find her.

However, if you ask Sayu about her slacking, she will shrug and reply, “It’s not that I’m lazy, I just want to spend my time on more meaningful things.”

Sayu - Story 1

Sayu is petite and can even be described as delicate.

This is also something that bothers her —

One by one, her peers are growing taller, but she still has the stature of a child, as her height has not changed at all.

Sayu is really anxious about this matter.

Day by day, the world seems to be sprouting skyward, and only she remains small as ever.

Growing taller has gradually become an obsession in Sayu’s mind.

“As long as I sleep long enough, I can definitely grow taller!”

She came to believe this ever so firmly, seizing every opportunity to sleep as much as possible, creating every opportunity and circumstance, even when there were none.

People around little Sayu often let her be, as they don’t have the heart to disturb her sleep.

So now, the situation has progressed such that Sayu is able to fall asleep, even whilst standing.

Sayu - Story 2

The ninjutsu that Sayu has learned is not very powerful in combat, but it is quite useful in the matter of slacking off.

She is extremely skilled at hiding and covering her tracks, and is an expert in this area. Therefore, if she has the intention to hide, ordinary people absolutely cannot find her.

However, even the most ingenious puzzles have answers, and even the most elusive treasures have clues for people to find them. This also holds true for Sayu.

After spending enough time with Sayu, one will understand her habits and preferences. Trying to find her doesn’t seem so difficult anymore.

For example, if you go to Sayu’s room early in the morning and lift the covers, the odds are that you will find her in bed.

At noon, you can check out the trees near the shrine and who knows, you may find something unexpected.

It will be more challenging to find Sayu at night, but it’s a good idea to go to her house and wait for her to emerge.

However, please remember not to disturb Sayu, who is busy growing taller, unless it is absolutely necessary.

Even gentle rabbits bite when provoked, let alone Sayu…

Sayu - Story 3

That said, finding Sayu doesn’t mean that she can be put to work quietly.

Moreover, Sayu’s work at the Shuumatsuban is not that of a fixed daily routine, but missions that pop up if and as needed.

And so, this happens:

When new missions are assigned, you won’t see hide or tail of her.
By the time she has been found (and with much effort), a more suitable person has been assigned for the mission.

And in case there is no other suitable candidate other than Sayu, all the more she will try to slip away, so as not to be overwhelmed by the mission.

It’s just that… If Sayu used her ninjutsu to work hard, she would have had great accomplishments in the Shuumatsuban.

Sayu - Story 4

Sayu is the last successor to the Ninjutsu Art — Yoohoo Art.

In this school of ninjutsu, which is known for teasing its enemies, Sayu has learned only ninjutsu such as escape and clone techniques.

These ninjutsu are of little use in actual combat, but have an undeniable aesthetic flair.

Amongst falling leaves, a silhouette vanishes in a flash, a gentle breeze blows, and a kite suddenly appears on the ground… The incredible scene is comparable to an artistic performance.

Thus, whenever there is a festival, Sayu will be invited by various parties to perform her mysterious ninjutsu.

If it’s Yoimiya who’s searching for her, Sayu can still find ways to hide.

But if the person in question is Lady Guuji Yae, resistance is futile for Sayu.

Clone techniques do nothing to fool the Lady Guuji’s sharp eyes, and aura concealment doesn’t help Sayu at all in escaping from the Lady Guuji’s grasp.
Running for the hills is even less feasible, and might even risk angering the Lady Guuji…

Fortunately, there are very few circumstances that require Lady Guuji Yae to make a personal appearance.

Sayu - Story 5

For as long as Sayu can remember, she has been studying ninjutsu with her sensei in the Shuumatsuban.

Although the Shuumatsuban is a clandestine organization, the elders are very kind and have taken good care of young Sayu.

“Being overly reliant on others is never a good thing for a ninja.”

After Sayu had reached a bottleneck in learning ninjutsu, her sensei observed her situation and thought thusly.

As the years passed, Sayu grew steadily. Once she was capable enough to defend herself, her sensei chose to leave quietly.

A young animal that leaves the protection of its parents will grow up rapidly. The same is true of the sensei’s expectations for Sayu.

The young ninja did not disappoint her sensei. Soon after, Sayu obtained a Vision.

And then, she started working diligently in the Shuumatsuban… diligently shirking her duties.

Sayu is always busy sleeping and hiding from people, so in that sense, she also has a lot to do.

Occasionally, when Sayu is free and alone to enjoy the moonlight, she feels lost deep inside.

The people who have always been with you will one day leave…is this how life is meant to be?

But perhaps someday in the future, I will also meet the person who will always be with me.

Pondering the matter, the little ninja fell asleep again…

Mini Mujina

Sayu’s outfit is said to be a gift from her sensei.

The style references the form of a small animal — the “mujina,” and Sayu’s favorite colors were also specially chosen for it.

It is light and flexible, thus making it suitable for a ninja.

Sayu is especially fond of the huge hood, as it brings about a sense of security.

The long tail is designed for Sayu to maintain balance on the branches.

As for the only drawback… this outfit probably looks too much like a tanuki, and Sayu often gets misunderstood because of it.

Initially, she would seriously explain to the other party that:

“I’m not a tanuki, I’m Sayu.”

However, over time, similar incidents have occurred too many times, and Sayu now bears a grudge against tanuki.

Nowadays, if such a situation happens again, Sayu will pout in anger.

So, in order to get along well with Sayu, please memorize the following:

Sayu is not a tanuki, but Sayu.

Her outfit is also not that of a tanuki’s, but a mini mujina.


Vision
Element_Anemo

This is the story of Sayu when she just started being on her own.

Fragile beings walking alone in this world inevitably find themselves in scary situations. The only way to understand what it’s like is to have experienced it.

This is exactly what happened to Sayu. Adept at observation and evasion, she has always understood that she is not suitable for combat.

Her overly petite stature gives her no advantage in terms of strength to speak of, and her ninjutsu will not be of much use in actual combat.

Yet missions do not wait for ninjas to grow fully before descending upon them. In an era of turmoil, Sayu would also find herself in trouble because of not-so-important work. Surrounded by strong foes, she had to do her best and barely managed to escape. It cost her almost everything to bring the information back safely.

Exhausted and wounded, Sayu was about to faint, but only one thing lingered in her mind:

“It’s not only strong brute force that can overpower everything, the weak have their own way of surviving. It’s because you’re weak that you can notice those unseen moments that change your fate… The chances of escaping from here are slim, but that’s what my ninjutsu is for.”

The moment the leaves fell, she disappeared. All her pursuers were incredulous. The tiny ninja disappeared as if she were dust in the wind.

The next morning, Sayu struggled to get up, and found that the ninja pack strapped to her leg had long since disappeared.

However, a surprising object appeared in the same place instead — a Vision gleaming in the sunrise.

Now, with the power of the Vision, Sayu can wield a claymore taller than herself. She no longer has to fear the omnipresent strife of a chaotic world.

Unfortunately, Sayu’s most immediate worries have not yet been resolved.

Regarding her growing taller, it seems that even a Vision is unable to do anything about it.


NAMECARD
Sayu – Muji Muji Daruma
Namecard_Sayu_Muji-Muji_Daruma

Obtain:
Reward for reaching Friendship Level 10 with Sayu


Description:
It is even smaller than Sayu, sure, but it can help her do the things she doesn’t want to do.


SPECIAL DISH
Dizziness-Be-Gone no Jutsu Version 2.0
Dizziness-Be-Gone_no_Jutsu_Version_2.0

Description:
Sayu’s specialty. The Onigiri has been kneaded by Sayu into a cutesy shape — but remember, it’s a mujina, not a tanuki, got it? And now that you mention it, this must be how Sayu can sleep for a whole day after eating, right?

Base Dish:
Onigiri

Effect:
Restores 26% of Max HP to the selected character and regenerates 570 HP every 5s for 30s.

Dish Type:
Recovery Dishes

Rarity:
✦ ✦


TRIVIA
  • Sayu can wield a weapon that’s double her size, thanks to the power of her Vision.
  • Sayu’s biggest insecurity is her height, she is said to be shorter than most people her age.
  • Sayu’s name uses the kanji for “early/fast” (早) and “citron” (柚).
  • Sayu’s constellation, Nyctereutes Minor, is the New Latin for “The Lesser Tanuki.”
    • Nyctereutes is the genus of ferret-like canines which only includes the raccoon dog, also known as the tanuki.
    • Nyctereutes derives from the Ancient Greek νυκτερευτής nuktereutḗs, meaning “one who hunts by night.”
  • Despite Sayu’s resemblance to a tanuki, her motif is supposedly based on the mujina, as indicated by her title “Mujina Ninja” and the name of her Muji-Muji Daruma.
    • In Japanese folklore, mujina are badger-like youkai similar to bake-danuki that are capable of shapeshifting into multiple forms, including humans. They are commonly depicted as mischievous or cunning, where they will shapeshift to trick humans in a non-malicious manner.

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